The orientation comes in as Quaternion data which Unity uses under the hood for Game Object rotation. Acceleration is on three axes. The z axis is through the back to the front (side with ports) of the device, the x is through the left and right side of the device, and the y is through the bottom and top of the device.
Check Mirror on the object the Orientation script is attached to and the object will mirror the Device's orientation.
Code
usingMagic;publicclassDemo:MonoBehaviour{ // create a reference to the algorithmpublicMagic.Algorithms.Orientation orientation;voidStart() { }voidUpdate() { // access the property of the algorithmQuaternion spatialData =orientation.orientation;Vector3 movement =orientation.acceleration; }}